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Old Dec 05, 2006, 02:13 AM // 02:13   #1
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Default The Deep

I'm sure many of you have played some sort of elite area such as The Deep. And I'm sure many of you would love to see FoW, Underworld and other such areas become more accessible. Well, we can't really do much about FoW or UW, but the deep and warren need a slight change. As it currently stands, those two areas can be accessed by members of the guild with the leading faction points. Good for these guilds. They deserve a reward. But making it only accessible to them and those they want to take their time out to ferry is a bit of a problem. To make it clear, I'll list the problems with the current system.

-Only a large alliance has a hope of gaining enough faction to take over cities making this method a poor situation of smaller tight knit guilds who wish to remain so.

-It doesn't ONLY let in members of the alliance who have control, but also people they wish to ferry. This is NOT rewarding those players since some of them spend quite a bit of time merely ferrying people back and forth. Most don't even get any gold out of it. They do it for free.

-It doesn't exclude the worst players or solely include the best since any player in a large alliance has a solid chance of getting in, whether they have terrible or great skills.

The change I'm proposing would be simple. Make it so that it is accessible to everyone in some way. The "bonus" for players controlling a city should be changed so that they do not have to ferry people as a reward. The reward could be something like an increased chance of recieving rare weapons or gold or something. Maybe a mini pet for taking control or a cape trim. Perhaps they can charge a small fee for people teleporting into the deep which would be shared out among the guild members. Anything but the current system.

Forgive this for being so long, but allow me to list what it says on the box. Exclusive elite missions. The most powerful alliances earn access to exclusive missions designed to challenge even the most advanced gamers.

So it was meant to be an elite area for an elite few that would be very challenging, am I right? Well the system now has not succeeded in any of those ways, so while it was a noble effort, please change it now for the benefit of all.
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Old Dec 05, 2006, 02:52 AM // 02:52   #2
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I think I heard someone say that A.Net, in hindsight, realized it was unfair and that they were going to change it. If that's the case, then they'll probably do it someday. If not, then the voices are starting to get to me.

Also, i think this has been stated before, but reiteration has never killed anyone.
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Old Dec 05, 2006, 03:10 AM // 03:10   #3
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And if you allow anyone to go into elite areas as they choose, then you get a 1400 post thread right here.

Maybe it is better if nobody has access to those areas.
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Old Dec 05, 2006, 10:33 PM // 22:33   #4
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Quote:
Originally Posted by Antheus
And if you allow anyone to go into elite areas as they choose, then you get a 1400 post thread right here.

Maybe it is better if nobody has access to those areas.
I'm sorry, were you tired when you wrote this? I just don't understand the message you were trying to convey.

Sorry if this has been suggested before, I've been out of GW for a few months and the forums likewise. Thought it would be a good idea to mention it though. Hopefully they are changing it sometime soon [prays at the base of Dwaynas statue]
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Old Dec 06, 2006, 12:50 AM // 00:50   #5
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Quote:
Originally Posted by shifting shadows
I'm sorry, were you tired when you wrote this? I just don't understand the message you were trying to convey.

Sorry if this has been suggested before, I've been out of GW for a few months and the forums likewise. Thought it would be a good idea to mention it though. Hopefully they are changing it sometime soon [prays at the base of Dwaynas statue]
Unfortunately, as Enchanted Warrior has said in another thread,
Quote:
Originally Posted by Enchanted Warrior
Massive changes to prophecies are not likely, it's old news and it seems it's not worth their effort. Factions will go that route also, and about half way to the next chapter after nightfall, nf will be ignored as well. Requests that get consideration will be added in the new chapters only as a way of increasing sales. Those around since the beginning know that as time goes by, old chapters go the way of the dodo.
C'est la vie. C'est dommage.
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Old Dec 06, 2006, 03:43 PM // 15:43   #6
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They added greens at prophecies a short time after factions were released. And Enchanted Warrior doesnt work at a.net, so he doesnt know a thing.
There are a lot of upgrades they are working on right now (i presume), just give them time.

Like i said in a previous thread, they can make normal players pay 500g to get into The Deep and dont charge players that are controling Cavalon/House, this way they could charge to "ferry/taxi".
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Old Dec 06, 2006, 04:40 PM // 16:40   #7
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Quote:
Originally Posted by Gregslot
They added greens at prophecies a short time after factions were released. And Enchanted Warrior doesnt work at a.net, so he doesnt know a thing.
There are a lot of upgrades they are working on right now (i presume), just give them time.

Like i said in a previous thread, they can make normal players pay 500g to get into The Deep and dont charge players that are controling Cavalon/House, this way they could charge to "ferry/taxi".
That is a good idea. Although really... if you spent all that faction to take control of a city, you deserve a little more than 500g savings.
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Old Dec 06, 2006, 05:13 PM // 17:13   #8
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I posted a thread about that before NF (here), with quotes of Gaile originally posted one month or so after the release of Factions, when everybody was really upset because of this injust sytem. She said then they'd change it within 1 or 2 months. 7 months later, nothing was changed. However Gaile also stated recently they were still working on that. I'm confused now...

/signed, of course.
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Old Dec 06, 2006, 05:33 PM // 17:33   #9
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/signed yup

Flawed grinding system & two elite areas don't mix up well.
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Old Dec 06, 2006, 08:12 PM // 20:12   #10
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Quote:
Originally Posted by Series
That is a good idea. Although really... if you spent all that faction to take control of a city, you deserve a little more than 500g savings.
imagine if the deep and urgoz warren were as active as they used to be.
now imagined if they charged 300 gold per ferry?
u can get 2,100 gold easly

the problem now is how to bring back these people to the elite missions, first of all they have to modigy the elite missions so that you would requive most of the classes, not just "b/p" at urgoz and E,W,N and Mo team at The Deep.

They need to add something to make mesmers needed, smiters needed, assassins needed, paragons, dervishes, trappers, ritualists.
Some ideas: Monsters that will only take dmg from spells that ignore armor (like obsidian flame, light damage, dark damage, chaos damage, life stealing).
Monsters that can only take dmg from spirits.
Monsters that take double damage from holy damage.
Monsters that will only die when suffering from 3 or more conditions. Monsters that will only die when with 50% energy or lower.
Monsters that will only take damage from foes with shouts or 2 or more shouts.
Monsters that have a lot of enchants.
Monsters that will only die with piercing damage.
Monsters that will only die with condition and hex damage.
Monsters that will take only critical damage.

Not necessarily monsters, just explore this, like you cant cast spells unless you are affected by a shout, by a spirit, or something like that
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Old Dec 06, 2006, 10:49 PM // 22:49   #11
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Maybe A-Net has been attempting to think of a good reward to replace those who gain control of the houses. Although a 5 month lag time on their response is a little frightening.
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Old Dec 06, 2006, 11:10 PM // 23:10   #12
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Quote:
imagine if the deep and urgoz warren were as active as they used to be.
now imagined if they charged 300 gold per ferry?
u can get 2,100 gold easly
Being a member of the alliance holding one of the 2 capitals is also a pain. Some people are really nice when you ferry them - others PM you to have a ferry when you're busy, and sometimes even insult you when you say you don't have time for that.

Concerning the reward for holding the town, I don't think special weapons, discounts on... something... and the like are good idea. Why not make the elite mission a bit easier for the holding alliance instead? For example +20% damage on the foes / -20% damage taken? Or anything that would help them do the mission, without making others feel jealous or think it's injust as special equipement and such would.
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Old Dec 06, 2006, 11:17 PM // 23:17   #13
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location: http://www.guildwarsguru.com/forum/s...php?t=10083449

Quote:
Originally Posted by Ruphfus
Dear A-Net,

Please change the Canthan Elite Missions so no Ferry or Taxi is required. Due to the fact that there are hardly enough people in a given town as it is, because we are spread over three chapters, getting to these Elite Missions is even more harder than it was. Sorrows Furnace requires no Guild to take you there, and Domain of Anguish will only require you to beet the game. Underworld and Fissure of Woe require a small fee, thats understandable and you make it back in one trip down there anyways. Also, Tombs does not require a fee, or favor of the Gods.

All I can see happening is The Deep and Urgoz Warren slowly being forgotten. It is 1:30pm eastern time, and I am in Cavalon American D1, there are 6 people in here. I'll log in later tonight before I do the Domain of Anguish, to see how many people there are in Cavalon, and hopefully get a Taxi.

Great build by the way, I hope someday I get to try it out.
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Old Dec 07, 2006, 01:36 AM // 01:36   #14
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I just hope that all the unpopular areas are tweaked to make them more popular someday.
I get depressed every time I check out The Deep, Urgoz, Jade Quarry.
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